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W O R D G A L L E R Y (tm)
REFERENCE MANUAL
Shareware version 2.0
K I N D E R W A R E (tm)
Educational Software
Kinderware, Inc.
P.O. Box 1068
North Bend, OH 45052-1068
(513) 941-7295
This manual and the WORD GALLERY program and data are
Copyright (C) 1989, 1990 by Kinderware, Inc.
All rights reserved.
WORD GALLERY and KINDERWARE are trademarks of Kinderware, Inc.
LIMITATION OF LIABILITY
THE WORD GALLERY SOFTWARE IS SUPPLIED AS IS. KINDERWARE, INC. MAKES NO WARRANTY
OR REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THIS PROGRAM,
REFERENCE MANUAL OR DOCUMENTATION INCLUDING THEIR QUALITY, PERFORMANCE,
MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT WILL KINDERWARE, INC. BE LIABLE FOR DIRECT, INDIRECT, SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
THE PROGRAM, REFERENCE MANUAL OR DOCUMENTATION, EVEN IF KINDERWARE, INC. IS
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN PARTICULAR, KINDERWARE, INC. IS
NOT RESPONSIBLE FOR ANY COSTS INCLUDING BUT NOT LIMITED TO THOSE INCURRED AS A
RESULT OF LOST PROFITS OR REVENUE, LOSS OF USE OF COMPUTER PROGRAMS, LOSS OF
DATA, THE COST OF A SUBSTITUTE PROGRAM, CLAIMS BY THIRD PARTIES OR FOR OTHER
SIMILAR COSTS. IN NO EVENT SHALL KINDERWARE, INC.'S LIABILITY FOR ANY DAMAGES
EVER EXCEED THE PRICE PAID FOR THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF
THE FORM OF CLAIM. THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE
QUALITY AND PERFORMANCE OF THE SOFTWARE. Some states do not allow the exclusion
of the limit of liability for consequential or incidental damages, so the above
limitation may not apply to you.
This agreement shall be governed by the laws of the State of Ohio and shall
inure to the benefit of Kinderware, Inc. and any successors, administrators,
heirs and assigns. Any action or proceeding brought by either party against the
other arising out of or related to this agreement shall be brought only in a
STATE or FEDERAL COURT of competent jurisdiction located in HAMILTON county,
OHIO. The parties hereby consent to in personam jurisdiction of said courts.
KinderWare, Inc. reserves the right to update the contents of the WORD GALLERY
program and its associated documentation at its discretion and without the
consent of or any obligation to any licensed users.
LICENSE for Shareware version
WORD GALLERY is NOT public domain or free software. This version of WORD
GALLERY is distributed as "SHAREWARE". WORD GALLERY is Copyright (C) 1989,
1990 by Kinderware, Inc. All rights reserved. Kinderware, Inc. permits the
copying and transfer of the SHAREWARE VERSION of WORD GALLERY to others,
under the following conditions:
1. No fee shall be charged for copies of any portion of the WORD
GALLERY program, its documentation or other information contained on
the WORD GALLERY diskette. A charge for the copying service and
media is allowed as long as this charge does not exceed $10.00.
2. The recipient receives an unmodified copy of all the WORD GALLERY
files, including this document.
3. Any copy of WORD GALLERY transferred to another may contain only the ten
files listed here: WG.EXE, WG.DOC, WGSETUP.EXE, WGFONT.000, WGFONT,001,
WGFONT.002, WGOPTION.DAT, WGWORDSE.000, WGWORDSC.000, and WGORDER.FRM.
4. You may not disassemble or decompile the WORD GALLERY files or in
any fashion attempt to reverse engineer the program.
2
Any copy of WORD GALLERY sold or copied in such a manner as to violate the above
conditions shall be subject to a royalty fee of $100.00 for each violation.
Kinderware, Inc. encourages the copying and transfer of the SHAREWARE version of
WORD GALLERY to others so that it may be evaluated by as many interested users
as possible. After a reasonable evaluation period, it is expected that the
users either register their copy of the program or discontinue using it.
REGISTRATION INFORMATION
The cost of user registration is $17.50. This registration fee provides you with
the following benefits:
1. You will receive the commercial version of WORD GALLERY and you will be
licensed to operate the WORD GALLERY program on one computer and by one user
at a time. You will also receive a printed manual.
2. It provides you with 100 additional words/pictures for use with the WORD
GALLERY program. The commercial version contains a total of 150
words/pictures.
3. It will put you on the mailing list to receive information about additional
word/picture sets and WORD GALLERY updates when they become available.
Mailings will also inform you when other programs from Kinderware, Inc. are
released.
4. It will provide you with the ability to report problems and receive
assistance from Kinderware, Inc.
Site licenses are available. Please contact Kinderware, Inc. for information
and prices.
We encourage you to support the "Shareware" method of software distribution by
becoming a registered user. Registration is inexpensive and provides the many
benefits described above. An order form is provided in the file WGORDER.FRM.
VISA and MASTERCARD payments are accepted. You can phone or FAX your order for
faster service. Our telephone number is: 1-513-941-7295.
NOTE: If you reside in the Netherlands please contact the following company.
They publish Dutch language versions of Kinderware programs.
Visiria Uitgeversmaatschappij te Lopik
H. de Manpark 4
3411 ZP Lopik
Telephone: 03485-2982 Telefax: 03485-3775
TRADEMARK ACKNOWLEDGEMENT
Kinderware, Word Gallery and EGA Coloring Book are trademarks of Kinderware,
Inc. Microsoft and MS-DOS are registereds trademark of Microsoft Corporation.
IBM, XT, AT and PC-DOS are registered trademarks of IBM Corporation. COVOX and
SPEECH THING are registered trademarks of Covox, Inc. ADLIB is a registered
trademark of Adlib, Inc.
3
REQUIRED EQUIPMENT
WORD GALLERY will run on most IBM or compatible computers with color graphics
capability, at least 350 KB of free RAM after DOS and any TSR programs are
installed, PC-DOS or MS-DOS 2.1 or greater and one disk drive. A hard disk and
mouse are optional.
INTRODUCTION
Welcome to WORD GALLERY, an educational program for children of age 3 and up.
Even adults who are studying English as a second language could make use of WORD
GALLERY as a learning tool.
Many hours were spent in the development of WORD GALLERY and your support would
be greatly appreciated. Supporting the Shareware concept helps to keep the cost
of software down and also allows the developers to continue enhancing the
product. Remember that Kinderware, Inc. will gladly accept any comments you
may have regarding the WORD GALLERY program. We are very interested in making
the program even more valuable as a teaching aid. We hope this program helps
your child have fun and learn to read and spell at the same time.
WORD GALLERY is an educational program designed to help children associate the
printed word with the object it describes. It provides a set of colorful
word/object flashcards. These flashcards are used to play a variety of games.
Children will enjoy watching the screen fill with color as they use WORD
GALLERY.
WORD GALLERY looks best on VGA or EGA equipped systems. It will also run on
systems with MCGA and CGA displays. Use of a mouse input device is optional.
Version 2.0 consists of five separate "GAMES". The new games will appeal to an
older child. In addition, the old games have a fresh new look. Individual
games are "color-coded" so children can easily select the one they want. The
options can be changed directly from each game. New options allow keeping score
and placing a time limit on the responses. An included utility program allows
you to set the options to initial values and also to select which words you want
WORD GALLERY to use. The EGA version of the pictures are colored from a larger
set of dithered screen colors. Most importantly, the commercial version now
includes 150 words/pictures!
IN THE FUTURE
Plans for future versions of WORD GALLERY include the following new features:
1) Support for different languages, 2) Better sound effects and animated
sequences for right and wrong answers, 3) Additional games to drill phonics
concepts, and 4) Support for add on sound/speech hardware such as the Adlib and
SoundBlaster boards. If you decide to register, be sure to indicate what type
of additional sound hardware you have. This will help us decide which board(s)
or device(s) to support.
4
GETTING STARTED
Before attempting to use the WORD GALLERY program, please make a backup copy of
the WORD GALLERY diskette. Consult your DOS manual for instructions on
performing this procedure. The disk that WORD GALLERY is being run from must
not be write protected because the program will write configuration data to the
disk.
If your system includes a mouse input device, then the mouse driver must be
installed before the WORD GALLERY program is run. Consult your mouse user's
guide for instructions on loading the mouse driver.
WORD GALLERY will operate in one of three graphics modes depending upon your
system's display adapter:
1. 640 X 350 16 colors VGA or EGA adapter.
2. 320 X 200 256 colors MCGA adapter.
3. 320 X 200 4 colors CGA adapter.
The proper mode is automatically selected. The program attempts to enter mode 1
first. If this is not possible, then mode 2 is tried. If this is also not
possible, then mode 3 is entered. If the program does not detect your
particular display adapter properly, you can use the following parameters on the
command line: /M will eliminate the attempt to enter mode 1; /C will force the
program into mode 3 (CGA). EXAMPLE - To force the use of mode 3 (CGA), enter the
following at the DOS prompt: "WG /C" (do not type the quote characters).
If your system contains an EGA adapter with only 64K of video memory, then mode
1 may not be used. In this case mode 3 should be used. You may need to use the
/C parameter to force this mode selection.
In order to run the WORD GALLERY program the picture and support files must be
in the current directory so they can be used by the program. If you know which
display adapter you have then you may remove the unnecessary picture file. The
necessary files are described below.
WORD GALLERY DISK
WG.EXE The WORD GALLERY program.
WGFONT.* These three files are graphics text fonts.
WGSETUP.EXE The Setup Utility program.
WGOPTION.DAT The options data.
WGWORDSE.000 Word set file for VGA and EGA adapters.
WGWORDSC.000 Word set file for CGA and MCGA adapters.
WG.DOC This document.
WGORDER.FRM An order form.
All but three of these files must be located in the same directory if WORD
GALLERY is installed on a hard disk. The three files which are not needed are:
WG.DOC, WGORDER.FRM and the word set file which does not match your display
adapter. To install the program on a hard disk, simply copy all needed files to
a single directory on the hard disk.
The SHAREWARE version of the program has word set files which contain 50
words/pictures. If you register, you will receive the commercial version which
has 150 words/pictures. Use the WGSETUP program if you want to see the list of
available words.
5
WGSETUP
The file WGSETUP.EXE is the WORD GALLERY setup utility. This program allows you
to set all the WORD GALLERY options and also to select which words/pictures you
want WORD GALLERY to use. You do not have to run this program before you can
use WORD GALLERY. In fact, you may want to wait until you have tried WORD
GALLERY before you use WGSETUP.
All but one of the options may be changed from the WORD GALLERY program
directly. The option that may be changed only by WGSETUP indicates whether or
not the other options may be changed from within WORD GALLERY. If this option
is turned off with WGSETUP, then the only way to change options will be by using
WGSETUP. This allows you to keep the children who use the program from changing
the options you have selected. The selected options are saved in the file
WGOPTION.DAT. This file is updated whenever the options are changed by WGSETUP
or by WORD GALLERY itself.
Selecting which words/pictures you want WORD GALLERY to use may only be done
with the WGSETUP program.
To run the WGSETUP program:
1. Make sure that the wordset files (WGWORDS*.*) and the file WGOPTION.DAT are
located in the current default directory.
2. Run the WGSETUP program by typing: [path specification\]WGSETUP. The brackets
([]) indicate that the path specification is optional and should be used if
WGSETUP.EXE does not reside in the current default directory. Do not type
the bracket characters when entering the command to run WGSETUP. The path
specification may select a different disk drive if necessary.
NOTE: When you invoke the WGSETUP program you should use the same parameters on
the command line that you use when invoking the WORD GALLERY program.
These parameters are described in the GETTING STARTED section. In most
cases no command line parameters will be needed.
When the WGSETUP program is run, the main menu will appear.
MODIFYING THE OPTIONS
To modify the options press the "A" key on the keyboard when the main menu is
displayed. The option modifications screen will then appear.
Pressing the key which corresponds to the letter shown to the left of the option
description will change the state of that option. For example, to change the
state of the "LETTERCASE" option, press the "A" key on the keyboard. The
effects of changing each option are described below.
Lettercase
----------
This option affects all games. It has two possible settings:
UPPER - All words will be displayed in upper case letters.
LOWER - All words will be displayed in lower case letters.
6
Sound
-----
This option affects all games. It has three possible settings:
NONE - All sounds will be turned off.
TONES - The only sounds will be those signifying that an erroneous key has been
pressed, or those indicating a correct or incorrect response.
SONGS - All sounds will be turned on, those described for the TONES setting
described above and also the songs which play after five correct
responses have been entered. NOTE: The songs will play in the flashcard
game when all the words/pictures have been selected on the page.
Words/page (flashcard game)
---------------------------
This option affects only the flashcard game. It allows you to select the number
of words/pictures that will be displayed on each page during the flashcard game.
The choices range from one to six.
Words/page (matching game)
--------------------------
This option affects only the matching game. It allows you to select the number
of words/pictures that will be displayed as possible matches during the matching
game. The choices range from two to five.
Flashcard Mode
--------------
This option affects only the flashcard game. It has two possible settings:
PICTURE FIRST - This setting will cause the picture "side" of the flashcard to
be shown first.
WORD FIRST - This setting will cause the word "side" of the flashcard to be
shown first.
Matching Mode
-------------
This option affects only the matching game. It has two possible settings:
PICTURE TO WORD - This setting will cause the program to display a picture and
ask the child to select the word that "matches".
WORD TO PICTURE - This setting will cause the program to display a word and ask
the child to select the picture that "matches".
Difficulty
----------
This option affects all games except the flashcard game. This option has three
possible settings:
PRACTICE - The program will not keep score, and the responses are not timed.
The program will supply a hint to help the child select the correct
answer after two incorrect selections have been made. A star will be
given at the top of the screen once the correct response has been
entered, regardless of whether or not a hint was given.
BEGINNER - The program will keep score (# right and # wrong), and the responses
will be timed. The program will supply a hint to help the child
select the correct answer after two incorrect selections have been
made or after the allowed time has elapsed. The child must keep
7
trying until the correct response is entered. If a hint has been
given, then the response will be counted as incorrect. A star will
be given at the top of the screen only for correct responses.
EXPERT - The program will keep score (# right and # wrong), and the responses
will be timed. The allowed time period will be shorter than for the
BEGINNER setting described above. The program will supply a hint to
help the child select the correct answer after one incorrect
selection has been entered or after the allowed time has elapsed.
The child must keep trying until the correct response is entered. If
a hint has been given, then the response will be counted as
incorrect. A star will be given at the top of the screen only for
correct responses. NOTES: 1. In the spelling game, each letter that
must be entered is subject to the above incorrect response limits.
If a hint is supplied for any of the letters, then the overall
response will be counted as incorrect. 2. In the word guess game, six
incorrect guesses are allowed for the whole word. When the seventh
incorrect guess is entered, then a hint will be given and the overall
response counted as incorrect. 3. When a hint is provided in the
matching game, it will consist of flashing the number below the
correct answer. The hints provided in the other games consist of
flashing the correct letter's command target at the bottom of the
screen.
Hints
-----
This option is only valid for the guessing game. This option has two possible
settings:
ON - As each new word is presented to the child, the program will display the
word's picture.
OFF - As each new word is presented to the child, the program will not display
the word's picture.
Allow option modification
-------------------------
The setting of this option determines whether or not the other options may be
modified from the WORD GALLERY program. This allows you to keep the child from
changing the options you have selected. This option has two possible settings:
YES - The WORD GALLERY program will allow the user to change the options.
NO - The WORD GALLERY program will not allow the user to change the options.
Exit to main menu
-----------------
This selection will save the options you have selected in the file WGOPTION.DAT
and then return to the WGSETUP main menu.
SELECTING THE ACTIVE WORDS
To select which words/pictures that you would like WORD GALLERY to use press the
"B" key on the keyboard when the main menu is displayed. The word selection
screen will then appear.
8
The list of words will appear on the left portion of the screen, and special
selection key descriptions will be shown on the right. Only twenty words will
be shown at a time. Each word will be displayed in one of two colors. If the
word is highlighted (bright green), then it will be used by WORD GALLERY. If
the word is not highlighted (white), then it will not be used by WORD GALLERY.
You may change the state of a word by pressing the key which corresponds to the
letter shown to the left of the word. If the word is highlighted, then pressing
the key will change its state to inactive and remove the highlighting (change it
to white). If the word is not highlighted, then pressing the key will change
its state to active and highlight it (change it to bright green).
You may change the portion of the word list that you are viewing by pressing the
PgDn and PgUp keys. An error beep will be heard if you attempt to move beyond
either end of the list.
The [Insert] key may be used to make all words in the list active. NOTE: This
will make all words active, not just the ones that are currently on the screen.
The [Delete] key may be used to make all words in the list inactive. NOTE: This
will make all words inactive, not just the ones that are currently on the
screen.
If you do not want to save the changes you have made to the word list, then you
may press the [Esc] key. This key will return the program to the main menu
without saving any changes.
When you have completed your changes, then press the [Enter] key. This key will
save the changes and then return the program to the main menu.
NOTE: There must be at least ten active words for WORD GALLERY to
operate. So be sure to leave at least ten words highlighted.
The active word information is stored directly in the WGWORDS*.* files.
EXITING WGSETUP
To exit the WGSETUP program press the "C" key on the keyboard when the main menu
is displayed. This will cause the WGSETUP program to terminate and return you
to the DOS prompt.
THE WORD GALLERY PROGRAM
To run the program, set the current directory to the directory in which the
files are located. Type "WG" (do not type the quote characters), and press the
ENTER key. After the program is loaded, a title page will appear. When you are
ready to begin the program, press any key.
MAIN MENU
The main menu will be displayed when the title page is cleared or when the user
selects the MENU command target while playing any of the games. This menu
allows the user to select the desired game and also to end the program.
Selections may be made with the keyboard or with a mouse. Each game has a
command target on which is printed the name of the game and the key which must
be pressed to select it. If a mouse is used, then simply point to the command
target and press any mouse button.
9
The details of each GAME will be described later. The meaning of the command
targets are described below:
KEY DESCRIPTION
--- -------------------------------------
F1 Selects the flashcard game.
F2 Selects the matching game.
F3 Selects the missing letters game.
F4 Selects the spelling game.
F5 Selects the word guess game.
ESC Exits the program and returns to DOS.
THE WORD GALLERY GAMES
General Information
This section will describe WORD GALLERY features that are common to most or all
of the games. A detailed description of each game will follow this section.
In the rest of this manual, the phrase "click the ... command target with the
mouse" will be used. This phrase means: Point to the command target with the
mouse cursor and press and release any of the mouse buttons.
In all games, the top portion of the display is divided into three areas. The
upper left corner contains the MENU command target. The upper right corner
contains the OPTIONS command target and the center portion contains the score
display.
THE MENU COMMAND TARGET
This command target will have "F1" and the word "MENU" printed on it. Pressing
the F1 key or clicking the MENU command target with the mouse will return the
program to the main menu where a new game may be selected or the program may be
exited. See the description of the main menu above.
THE OPTIONS COMMAND TARGET
This command target may or may not be present. If you have used the WGSETUP
program and have set the Allow option modification option to "NO", then you will
not be allowed to modify the options from the WORD GALLERY program. If the
OPTIONS command target is not present, then the command target will contain the
words "Word Gallery" and will not function. Otherwise the command target will
have "F2" and the word "OPTIONS" printed on it. If this command target is valid
then pressing the F2 key or clicking the OPTIONS command target with the mouse
will cause the options modification window to appear. The options modification
window will be located in the top center of the display. This window may use
almost the entire screen in some games when using a CGA display. The option
modifications window will allow you to change all options that are applicable to
the current game. Refer to the section about the WGSETUP program to find out the
details of the various options and which games they affect. The selections may
be made with the mouse by pointing at the desired setting for a particular
option and clicking any mouse button. The selections may be made with the
keyboard by pressing the key that corresponds to the capitalized letter of the
desired setting. When you are finished selecting the desired options, press the
"D" (for Done) key or click the mouse on the "Done" command target.
10
THE SCORE DISPLAY
The top center portion of the display is used for the score display in all games
except the flashcard game. This area will simply contain the word "FLASHCARD"
when playing the flashcard game. In all other games, the top center portion of
the display will be divided into two areas. The left hand side of this area
will be divided into five rectangular areas. When a correct response is entered
a star will be drawn in one of the empty rectangular areas. When all five areas
have been filled with stars, then a song will play (if the sound option has been
set to SONGS). After the song finishes, the stars will be erased and they must
be filled again before another song will play. NOTE: When playing the flashcard
game, a song will play when all words/pictures on a page have been selected and
colored. The appearance of the right hand side of the score display depends
upon the setting of the difficulty option. If the difficulty option is set to
PRACTICE, then this portion of the score display will simply contain the word
"PRACTICE". Otherwise this area will be divided into three rectangular areas.
The areas will have the titles "RIGHT", "WRONG" and "TIME". Below each of these
titles will be a number. The number under the RIGHT title indicates the number
of correct responses that have been entered. The number under the WRONG title
indicates the number of incorrect responses that have been entered. The number
under the TIME title is a relative measure of the time remaining to enter a
response.
GAME #1 - FLASHCARD
This game can be played in two ways depending on the setting of the Flashcard
mode option.
1. If the Flashcard mode option is set to WORD FIRST, then the computer will
display the words. When the child selects the word, its picture will be
shown and colored.
2. If the Flashcard mode option is set to PICTURE FIRST then the computer will
display the pictures. When the child selects the picture, it will be colored
and its word will be displayed.
The number of words/pictures that are displayed on each page is determined by
the Words/page option. Once the words/pictures have been displayed, the program
will then wait for a word/picture to be selected or for the MENU or OPTIONS
command targets to be selected. To select a word/picture, the user must press
any mouse button while pointing to the word/picture or press the number key
which is printed on the bottom of the word/picture. When the word/picture is
selected, the program will first display the picture if the word was selected
(if the picture was selected then this step is not necessary). The picture will
then be colored and its word placed at the bottom of the picture. When all
words/pictures have been selected and colored, the program will play a song (if
the sound option has been set to SONGS). When the song finishes, the next page
of words/pictures will be displayed and the sequence continues.
11
GAME #2 - MATCHING
This game can be played in two ways depending upon the setting of the matching
mode option.
1. If the matching mode option is set to "WORD TO PICTURE", then the computer
will display a word inside a box just below the score display. A group of
pictures will also be displayed. The number of pictures that are displayed
is determined by the words/page option. Once the pictures have been
displayed, the program will then wait for a picture to be selected or for the
MENU or OPTIONS command targets to be selected. If the picture that matches
the word is selected, the picture will be colored and its word placed beneath
it. To select a picture , the user must press any mouse button while
pointing to the picture or press the number key which is printed on the
bottom of the picture.
2. If the matching mode option is set to "PICTURE TO WORD", then the computer
will display a picture just below the score display. A group of words will
also be displayed. The number of words that are displayed is determined by
the words/page option. Once the words have been displayed, the program will
then wait for a word to be selected or for the MENU or OPTIONS command
targets to be selected. If the word that matches the picture is selected,
the picture will be moved to the location of the selected word, colored and
its word placed beneath it. To select a word, the user must press any mouse
button while pointing to the word or press the number key which is printed at
the bottom of the box containing the word.
Refer to the description of the difficulty option in the section about the
WGSETUP program and the description of the SCORE DISPLAY in the General
Information section for details about the way the program keeps score and gives
hints.
GAMES #3 - #5 General information
----------------------------------
When any of these games are started, a group of command targets will be
displayed at the bottom of the screen. Each command target will have a letter
written on it. Letters may be entered with the keyboard or by clicking on the
letter's command target with the mouse. If an incorrect letter is entered then
that letter's command target will change to have a red background.
Missing letters in the words will be replaced with the underscore character.
The letter which must be entered in games #4 and #5 will have its corresponding
underscore flashing.
GAME #3 - MISSING LETTERS
A picture will be displayed and its word will be placed beneath it. The word
will have one letter missing. The program will then wait for a letter to be
entered or for the MENU or OPTIONS command targets to be selected. When the
correct letter is entered, the picture will be colored and the complete word
placed beneath it.
12
GAME #4 - SPELLING
A picture will be displayed and its word will be placed beneath it. The word
will have all of its letters replaced with underscore characters. The program
will then wait for a letter to be entered or for the MENU or OPTIONS command
targets to be selected. The letters must be entered in the proper order to
spell the complete word. As each correct letter is entered, its underscore will
be replaced with the letter. When the complete word has been entered, the
picture will be colored and the complete word placed beneath it.
GAME #5 - WORD GUESS
If the Hints option is set to ON then a picture will be displayed. If the Hints
option is set to OFF then a blank white box will be located in the place of the
picture. The word will be placed beneath the picture and will have all of its
letters replaced with underscore characters. Seven small boxes will be
displayed to the right of the picture. These boxes will be used to display the
wrong guesses. The program will then wait for a letter to be entered or for the
MENU or OPTIONS command targets to be selected. The letters may be entered in
any order. If the word contains two or more of the same letter, that letter
must only be entered once. If an incorrect guess is made, then that letter's
command target will be removed and the letter will be placed into one of the
wrong guess boxes. After seven wrong guesses have been entered, a hint will be
given. The hint will show all remaining letters.
EGA COLORING BOOK
We would like to make you aware of another children's educational program
developed here at Kinderware. This program is also distributed as Shareware.
EGA Coloring Book (ECB) is a computer coloring book. It allows children to use
over 500 colors and patterns to color full screen pictures. Children, age 3 and
up, will enjoy bringing the pictures to life with color. ECB teaches eye-hand
coordination and encourages artistic expression. ECB is very easy to use. We
have been told by registered users that ECB is one of the few programs that
their 3 year old children can actually use alone. Registered users also report
that the only problem their kids have is getting the parents and grandparents to
stop using ECB. Version 2.0 is very easy for children to use since most of the
common commands have picture icons which can be easily identified. Even the
desired picture is selected from small versions of the full screen pictures.
ECB is a great program to use to introduce the computer to children. They will
have so much fun, they won't even realize that they are learning basic computer
skills.
ECB runs in the EGA high resolution (640x350 16 color, so an EGA or VGA display
is required) mode to provide beautifully detailed pictures and hundreds of vivid
colors (produced by mixing the 16 screen colors). Pictures can be printed on
most popular black and white and COLOR printers. You can use your own PCX files
for pictures. Up to five different "kids" will have their colored pictures
saved automatically for later viewing or continued coloring. You can even save
your colored picture as a PCX file for use with other programs. The registered
version comes with 20 full screen pictures. Two additional picture packages
(coloring books) may be ordered which contain 30 more pictures. The Kids At
Play coloring book ($6.00) contains 10 pictures and The Alphabet coloring book
($7.00) contains 20 pictures.
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We are confident that EGA Coloring Book will provide many happy hours of
entertainment for the entire family.
If you register WORD GALLERY and EGA COLORING BOOK together, you pay only $16.00
for EGA COLORING BOOK instead of the usual $20.00. You can purchase the entire
ECB package which includes all 50 pictures for only $25.00 instead of the usual
$29.00. If you would like a copy of the Shareware version of EGA COLORING BOOK,
then include an additional $1.50 (to cover materials and shipping only) with
your WORD GALLERY order.
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